Hi, I have an electron app here with a Python backend and Javascript frontend, and I'm interested in making it cross platform. Currently it only runs on Windows. It's a heavy app in medical tech and it has a long installation process but it works. Jun 04, 2019 Make Your Electron App Feel at Home Everywhere Electron, 16 December 2019. I got invited to talk about Electron at QCon San Francisco in November and the video and transcript of the presentation are now available. Electron gives you the power to write a single application for Windows, MacOS and Linux. A step-by-step look at how an Electron app starts, creates app windows and loads content into those windows. This lesson will provide you with a clear understanding of what happens when we compile and run an Electron app and demonstrates the 2 processes that comprises the app. Nov 06, 2019 VS Code does use Electron behind the scenes. However, unlike many Electron apps, VS Code ties into the native UX of the OS it is running on and has acceptable performance. This is a rare example of a well-built Electron app, most of which are slow and buggy. Taking notes using VS Code + Markdown extensions on Windows. Other note taking apps I tried. Oct 24, 2017 Electron makes it easy for developers to release an app simultaneously on Windows, macOS, and Linux, but there are downsides for users. Electron applications are huge, for one thing. Slack, a chat application, takes up 237 MB of hard drive space on my Mac.
1- Create a Bundle ID for your app
The very first step to be able to send a mac app to the appStore is to create a unique Bundle ID for it:
- go to your Apple Developer Account
- click Certificates, IDs & Profiles
- select macOS in the top-left dropdown list
- click on App IDs under the Identifiers menu
- click the + sign on the upper-right part of the screen
- give a description to your app, choose Explicit App ID and enter a Bundle ID (usually something like com.domain.appname)
- click Continue and then Register
2- Create your developer certificates
Mac Looks For Electron Apps
Opensource mac wifi hotspot app. You need two types of certificate as a developer to submit an app to the mac appStore:
- click Certificates, IDs & Profiles
- select macOS in the top-left dropdown list
- click on All under the Certificates menu
- click the + sign on the upper-right part of the screen
- in the Production section choose Mac App Store
- in the next page select Mac App Distribution, click Continue
- create your Certificate Signing Request as indicated, click Continue
- load your CSR file and download the generated certificate
In addition to the Mac App Distribution certificate, one also need a Mac Installer Distribution certificate. You need to perform the same steps as previously and select Mac Installer Distribution on step 5.
All your certificates should be ready now.
All your certificates should be ready now.
3- Package your Electron app
It is now time to prepare your app for the submission. You first need to install electron-packager. This module will be helpful to create the .app and package everything we need. External drive data recovery software for mac. To install :
And then run:
Change ELECTRON_VERSION to the correct version of Electron installed in your machine (run “electron -v” if you are not sure).
This will create your appName.app in a new folder named mas-build. This is usually enough if you want to distribute your app. However, a few more steps are required to submit it properly to the appStore.
As you can see, you also need the .icns file with the requested icon format. You can check here to see how to prepare the perfect .icns.
This will create your appName.app in a new folder named mas-build. This is usually enough if you want to distribute your app. However, a few more steps are required to submit it properly to the appStore.
As you can see, you also need the .icns file with the requested icon format. You can check here to see how to prepare the perfect .icns.
4- Sign your app
You need then to sign your app, so everybody knows it’s coming from a trustworthy developer 😉
The codesign command already exists by default on mac, you will use it to sign your app. Run the following command by properly adding the name of your certificate and the correct path to your appName.app.
The codesign command already exists by default on mac, you will use it to sign your app. Run the following command by properly adding the name of your certificate and the correct path to your appName.app.
5-Prepare additional files
5.a- Update the Info.plist
Your app is now signed. The next step is to find your appName.app, right-click and select Show Package Contents.
Go to the Contents folder and open the Info.plist file with a text editor (not Xcode).
Add the following code
Go to the Contents folder and open the Info.plist file with a text editor (not Xcode).
Add the following code
Just before
Here you need to replace TEAM_ID with your teamID, you can find it on your Apple developer account (click Membership then you’ll see a row named Team ID).
5.b- Add child.plist and parent.plist
Create the two following files with the corresponding content:
- child.plist
- parent.plist
Replace TEAM_ID by your Team ID and your.bundle.id by the unique Bundle ID of your app (we previoudly used com.domain.appname).
6- Create a .pkg of your app
Create a new file and name it packageAppStore.sh with the following content.
You need to do some changes on this file on the first lines:
- l4: change YourApp.app by the name of your app (with the .app extension), in our case appName.app
- l6: change /path/to/YourApp.app to the path to your appName.app
- l8: change ~/Desktop/$APP.pkg to the directory where you want to save your final .pkg, don’t modify the $APP.pkg part
- l10 and l11: Enter the corresponding names of your two certificates
- l13: change /path/to/child.plist to the path to your child.plist file
- l14: change /path/to/parent.plist to the path to your parent.plist file
Finally, run the following command to generate your appName.pkg : Free anatomy apps for pc.
7- Launch Application Loader and load the .pkg
If you already installed Xcode, you should also have an application called Application Loader. Launch Application Loader and login with your account. You might need to get an app specific password, for this connect to appleid.apple.com and click Generate Passwords… on the APP-SPECIFIC-PASSWORDS section. Enter a Label (for example Application Loader) and copy paste the code to the Application Loader app.
Click Choose and select the freshly generate appName.pkg. This should automatically identify your app based on the Bundle ID.
Finish the whole process of uploading your app.
Click Choose and select the freshly generate appName.pkg. This should automatically identify your app based on the Bundle ID.
Finish the whole process of uploading your app.
8- Complete your app information
You app build should be available on your iTunesConnect account soon. In the meantime, you need to complete the information about your app. Once done, you can select the build that you want to upload to the appStore and click Submit.
9- Some potential issues
If you submitted the .pkg file but it does not appear on itunesConnect, check your email. If you received something like:
Invalid Signature – The executable at path appName.app/Contents/Resources/app/node_modules/robotjs/build/Release/robotjs.node has following signing error(s): code object is not signed at all In architecture: x86_64 . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/AboutCS/AboutCS.html and Technical Note 2206 at https://developer.apple.com/library/mac/technotes/tn2206/_index.html for more information.
Microsoft Electron Apps
You need to sign the different modules mentioned in this email. For that, just do as follow for each module:
Voilà 🙂 You can now enjoy some coffee while waiting for the review. Congratulations!
Source: https://electron.atom.io/docs/tutorial/mac-app-store-submission-guide/
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